# Farm-linked activities for KS1 Maths

KS1 Maths activities that can be carried out before, during or after a farm visit.

### Curriculum area: Place Value

#### Activities:

• Milking parlour game. Label model cows 1 to 10; label cow cubicles 1 to 10. Shake dice to identify one of the numbered cows; shake dice again to identify one of the numbered cubicles; put the cow in the correct cubicle.
• How many ways to make 10 eg 3 cubicles with cows 7 empty, 4 cubicles with cows 6 empty; label
cows with numbers of dots instead of written numbers.
• Using a board with fields drawn on it children shake dice to decide how many animals go into
each field. Extend by giving each field a number. Match groups of animals to the field eg 'this field needs two animals - find the group of two animals'.
• Matching: groups of animals to number on card, cows to calves, hens to chicks.
• Tracking:  have a selection of cows and calves with more calves than cows:1 cow, 1 calf, how many calves over?
• Introduce grouping: 5 hens x 2 legs = 10 legs; 3 cows x 4 legs = 12 legs ; count tails, eyes, etc.
• Number books: 1 to 10 children make 1 cow, 2 sheep etc.
• Sorting: two legs/four legs, fur/feathers, can milk/can't milk
• Design board game e.g. when you land on even number (or coloured number) you pick up a card.

Resources needed:

• Board with 10 cubicles
• 10 pictures or models of cows
• Sticky labels
• Two dice (NB put a sticker over no.1 on one die and over no.6 on the other die)
• Board with fields drawn on it
• Pictures or models of farm animals
• Carroll diagram custom-made to what was seen on farm or with pictures of different sheep and
cows
• Collection of boxes - milk cartons, egg boxes

### Curriculum area: Measurement and Statistics

#### Activities:

• How many ways can you arrange three eggs in an egg box?
• Order the jobs the farmer must do in the day. Can you relate theses to the clock faces?
• Handling data: favourite animals as pictogram or bar chart; Animals counted at the farm as a pictogram or bar chart.
• Use a miniature model farm and direct your partner from point A to point B using positional and directional language.
• Money: use of farm shops, or have mini-shop in box on group table. Buy one item count out money to pay; buy one item and give change; buy two items, add together, give change etc. Alter prices to make activity easier or harder

#### Resources needed:

• Egg boxes
• Hard boiled eggs
• Model Farm
• Toy food labelled with prices
• Plastic money
• Clock faces to order throughout the day
• Pictures of Jobs to do on the farm
• Card - one large and several small pieces